Oynamak için tıklayın: http://vectorbelly.com/waitingforgrodoudou.html
Oynamak için tıklayın: http://vectorbelly.com/waitingforgrodoudou.html
Henüz geliştirilme aşamasında olan bu oyunu takip etmekte fayda var.
Üstünden biraz vakit geçmiş yayınlanalı ama bakmakta fayda var. (Dikkat çektiği için Mine Yıldırım’a teşekkür ederiz.)
tetrist from Melis Bilgin on Vimeo.
GameOver Hate is a conference to happen at the European Youth Center in Budapest from the 9th till 15th of June, 2013. It aims to discuss the phenomena of Hate-speech in online video games and to bring some answers to the questions:
University of Malta
Institute of Digital Games and the Department of English
International Conference Series in Games and Literary Theory
Inaugural Conference
University of Malta, 31st October-1st November 2013
This inaugural event in the Digital Games and Literary Theory Conference Series follows on from a successful International Workshop held at the University of Malta last year. That event established the scope, appeal and timeliness of interdisciplinary research involving Game Studies and Literary Theory. While there are ample conference opportunities for discussion of the impact of Game Studies on other fields in the Humanities and on the amenability, in turn, of Game Studies to critique by those fields, events where the affinities with Literary Theory take centre stage are, by comparison, quite rare. This is surprising.
7th International Conference on the Philosophy of Computer Games
Computer Game Space – Concept, Form and Experience
Bergen, Norway, 2-4 October 2013
2013.gamephilosophy.org<https://kalender.uib.no/owa/2013.gamephilosophy.org>
We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 7th International Conference on the Philosophy of Computer Games, to be held in Bergen, Norway, October 2-4 2013.
Player experience and dynamics in computer games are structured around apparent spatial relations inside the gameworld. It is furthermore common to use spatial metaphors such as “action space”, “possibility space”, “experiential space” to explain central aspects of these games. For this conference we invite papers that aim to clarify and critically evaluate views about the nature of spatial relations in computer games. The papers may address such questions as: Is space in games fictional or real? What is the nature of space in games if it is not fictional? What are the formal properties of space in computer games? What is the role of spatial relations in defining interactivity? What is the relation between in-game spatial orientation and ordinary spatial orientation?
Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.
In addition to papers that are directed at the main theme we invite a smaller number of papers in an “open” category. We are especially interested in papers that aim to continue discussions from earlier conferences in this series.
The abstracts should have a maximum 1000 words including bibliography. Please note if you intend your paper to fit in the “open” category. Deadline for submissions is 17:00 GMT, June 14, 2013. Please submit your abstract in PDF format through review.gamephilosophy.org. All submitted abstracts will be subject to double blind peer review. Notification of accepted submissions will be sent out by August 15, 2013. A full paper draft must then be submitted by September 25, 2013 and will be made available on the conference website.
We also issue a call for workshops to be held on October 1. Please contact the program committee chair if you are interested in organizing a workshop.
For information about the conference please visit 2013.gamephilosophy.org<https://kalender.uib.no/owa/2013.gamephilosophy.org> and gamephilosophy.org<https://kalender.uib.no/owa/gamephilosophy.org>. A wiki-based bibliography for the conference theme will be made available.
Olav Asheim
Kristine Jørgensen
Rune Klevjer
Stephan Günzel
Gordon Calleja
Patrick Coppock
Olli Tapio Leino,
John Richard Sageng, program committee chair
Colony Zone’ da geçirdiğim 3′üncü yıl. Kapitalin mülkiyeti olduğum gerçeğini unutturabilecek tek kaçış noktam yine onun bana sunduğu bir senaryo oldu. Tv, radyo, billboardlar, otobüs kaportaları, cep telefonuma gelen mesajlar, email’de spamler.
Karşımdaki iktidarın saldırısına karşı aklımı toplayamamadığımı fark ediyorum. Bombardımana tutulan bilinçaltım iç huzuru sağlayacak güvenli mekân olmaktan uzak, tekrarlanan görüntülerle birlikte kulağımdaki radyodan gelen ses; satın alarak kapitale olan köleliğimi unutabileceğimi söylüyor. İktidar bana bu kafesten kurtulabilmem için kendi hazırladığı ürünlerle çözüm sundu; tabi daha çok para harcamam şartıyla. Yani yaşamımızı idame ettirmek için parasal değerlere bağlı kalmamızın içimizde yarattığı boşluğu tatmin etmek yine onun sularında yüzmemizi gerektiriyor.
Zihni kontrol eden direktifler ne giyeceğimi, hangi diş macunuyla dişlerimin beyaz ve topluma layık olduğunu, kıyafetimin düzgün olması gerektiğini bana telkin ederken, ruhum itaat ettiğim otoritenin yeni kulvarında buluyor kendini. Online oyun endüstrisi hiç durmadan respawn olan yaratıklarıyla adeta bir korku filmi gibi karşımdakinin durdurulamayacağına inancımı güçlendirerek beni itaate zorluyor. Yazının devamını oku »