Dialectics of Game Design — Işık Barış Fidaner

Zafer direnen oyuncu-tasarımcının olacak! Henüz okumadım ama okumak lazım gibi görünüyor.

Dijital Oyun Kültürü

(PDF — LaTeX)

The game designers have only designed various games; the point is to design the world.

Gameplay is another name for politics. They both call for engagement. They are the same logic of opposing forces identified in separate contexts.

Gameplay is the dynamical aspect that discerns games from other imaginary and fictional media. It is grounded in the structural properties, the mechanics of a game, but it cannot be reduced to it. Thus, gameplay cannot be an academic research field, it is a praxis that unites its practice with its theory, its past with its future, its play with its design.

View original post 262 kelime daha

Yayınlayan

kafaayari

Oyun eleştiri, inceleme, araştırma...

One thought on “Dialectics of Game Design — Işık Barış Fidaner”

Yorum bırakın